Does Dusk Redefine Game Flow
Does Dusk Redefine Game Flow Second Channel: https://www.youtube.com/user/pfassett Patreon http://bit.ly/2s9MmRQ Twitter https://twitter.com/pfassett Discord http://bit.ly/2Zz7eOR I argue that Dusk designs its game flow another way. A way that never takes control away from the player at any time. A type of design that is deceptively simple and unobtrusive and never gets in the way of its own fun. This type of flow is subliminal in nature and lulls the player into a sort of meditative state where the only decision-making processes happening are automatic responses to stimuli and the more deliberate systems of thought only kick in when Dusk shifts from gibbing low poly models into lower poly models and shifts to traversal/exploration. Those are the moments when the game takes its foot off the gas so the player can explore, find weapons, ammo, health and secret areas. And most of all, to breathe and recharge.
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